2016年2月16日星期二

Learning note-taking

[2015.11.30]An Introduction to 3D
    Today we talked about 3D modelling.It is a new skill for me to study.
• 3D Theory – Components of a 3D object
• 3D Theory – Polygons, Triangles and Face Normals
• UV Mapping
• Materials & Textures
• Material Graph
• Textures being applied to the material
• Shaders
• Lighting Types – UE4

    3D model is comprised by stereoscopic polygon in a three-dimensional space; Vertices, Edges and Faces have a numeric value in X Y & Z space.
 

    Polygons are the surface of a solid object. A Polygon is as surface with at least 3 straight lines (triangle, square, N-Gons). N-Gons are polygons that are made up of 5 or more edges. They are always changed to Triangles or Quads for avoiding rendering and animation issues during making models. (The prime choice is Quads.)
    UV mapping is a flat mapping from the surface of the three-dimensional model. U and V mean the X and Y axis.