How
inclusive are they for differently able-bodied players, do they make
assumptions about the player’s body-type or exclude those with certain
disabilities?
For many years, the game industry has been
advocating play for people with different physical conditions and disabilities
to enjoy video games on an equal footing. EA's old football game series FIFA13
made a very good example for this role. A mouse that controlled the whole game
made it possible for many people with disabilities and suffering from movement
disorders to enjoy the game, and for EA this football game meant that so many
disabled people could play the game with just one hand.
Not only that, a high degree of custom key
settings, colour settings and high-contrast menu screen gave "FIFA
13" different degrees of bonus and reward, but the real decisive feature
is the ability to adjust the AI opponent's reaction speed and overall Game
speed.
How
does the meaning of your games change when they are played competitively or by
a speed-runner?
In this game four players or AI are in a
map race, once a player is knocked out or left behind the other players
continue, but the screen border will become smaller and smaller, which will
makes the race faster and faster. Up to a point when there are only 3 or less
players left to continue the game. As each map is an infinite loop path, each
player has to knock out or lose the other players to be the final winner of
this race. Backward heroes will use everything at their disposal in order to
run faster or impede others progress. The player with the greatest attitude
will dominate the game. The Athletic mode will allow players to the purpose the
game in other words to understand it and to allow more practice, and in Game
mode you can expand this point. When winning there will be a greater sense of
accomplishment, fast-paced game requires players to maintain a high degree of
concentration and speed.
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