2016年11月13日星期日

【2016.10.17】Minimum Viable Product & Questionnaire

When you have an idea, take a look at the existing market. What similar products are out there? What is their value proposition? How would you do it differently or, even more important, better?
 
There are some games similar to my game: Megaman, Grilsyndrome and Sonic, they all have different ways to play as well. They focus on interactivity for players giving them control , and immediate  pleasure in the game.
I would incorporate some of these ideas into my game. E.g. a touching story,an excellent hit feel, and good rhythm.
I would remove any redundant parts  so not to make the game feel tedious. Also I would introduce some intriguing and interesting play modes in the game
.
 
 Limitations of your resources
Indie (1 - 10 developers)
6 months of development
Being able to create an element of your core loop
Optional Self Imposed Limitations
2 or 3 mechanics
 
 


 
 Plan1 Smooth output:
Artist (standard) 1-3
Programmer (standard) 1-2
Consultant (standard) 1-2
Counselor & Testing (standard) 1
Scriptwriter (standard) 1
Leader artist (standard) 1
——————————————————
(Focus on steady with 6-10people)
Smooth pipeline output, no bug

 
Plan2 Elite output:
Leader artist + artist 1-3
Consultant + testing + counselor 1-2
Programmer 1-2
————————————————
(Reduce staff with 3-7people)

 
 
Plan3 Game experiences:
Programmer 3+
Leader artist + consultant + testing + counselor 2-5
Artist 1-2
————————————————
(Focus on gaming experience with 3-7people)
 

Questionnaire:



 

没有评论:

发表评论