I would like to choose Overwatch as this is a popular game and will element well into a card game.
As a popular FPS Multi game, first I tried to restore its fierce fighting elements, so I moved these familiar maps to table. The above will be hexagonal to represent the movement area, the occupation area size should be four, so the map would not be too big and make most of game too time consuming but also have space for tactical elements.
This is a 3v3 confrontation game; of course, a player can also operate three roles. The number of players are from 2-6. Each character has its own value, attack power, HP, movement and skills; I will do my best to restore the characteristics of them, such as Pharah leap of obstacles once every three rounds.
The rules of this
game:
1. The game has two sides red and blue .
2. Each map has a unique victory rules, such as this Lijiang Tower 2 is a single side occupation to reach 10 rounds.
3. Each character can move once or attack once in each round, but any special character with skill of can attack after move or move after attack .
4. There is only one card for each character. To determine the order of selection by guessing a coin, and use the same choice ruler 1-2-2-1 as other Moba Games.
2. Each map has a unique victory rules, such as this Lijiang Tower 2 is a single side occupation to reach 10 rounds.
3. Each character can move once or attack once in each round, but any special character with skill of can attack after move or move after attack .
4. There is only one card for each character. To determine the order of selection by guessing a coin, and use the same choice ruler 1-2-2-1 as other Moba Games.
2,If you wanted to make a narrative or
expressive game, how could you use elements of card games to tell the story?
I want to use cards to show a 'guess who is the murderer '
game. First of all, there is a story teller (called judge, also can be a NPC in
video game); he tells everyone the story and role settings. As on the map below
it is a villa scene, there will be some stories and roll play for the players
which the judge will explain. As the plot continues on , the scene and cues are
switched. (Map design is combined with parts, that players can free design by
themseleves.)
The rule is that only the murderer knows who is murderer (decision by lottery), the rest players include ordinary people and detectives, the occupations depending on the number of players.
For example if there were 8 players in the game, there would be two murderers and two detectives (identity is unknown by other players during the game), they can use speech induction or guide others to judge, also can use words to induce others to erroneous judgments, but individually cannot directly make other people exit the game.
(Clues plot)
(Relationship list of players and NPC)
According to the size of story, we can choose
any number of players. Also we can have a lot of additional games, such as
items, mini games, duels, etc. on that bases we try to ensure players enjoy
this game, the story should be as interesting as possible. I want to play this
game when everyone can be infected with the story and creativity, so I also
draw some materials.
Game
ruler:
1. Storyteller (judge) selects the corresponding background
to arrange a story, and then leads other players into the story.
2. The player determines their job and their identity (murderer or detective or civilians)
3. Role-playing in the game, and arranged to create a relationship with the NPC by judge's creation. (Communication fun)
4. At night players must have a bedtime. (E.g. 10 minutes during the day and 5 minutes at night time.)
5. Murdered attack at night, kills a player, or not kill. (Other players cannot know the attack process)
6. After sunrise other players find the dead body. They have to guess the killer according to the clues provided by the judge. Finally, judgement with voting after the daytime.
7. If the killer kills everyone (except themselves of course), or the killers are all captured the game over.
2. The player determines their job and their identity (murderer or detective or civilians)
3. Role-playing in the game, and arranged to create a relationship with the NPC by judge's creation. (Communication fun)
4. At night players must have a bedtime. (E.g. 10 minutes during the day and 5 minutes at night time.)
5. Murdered attack at night, kills a player, or not kill. (Other players cannot know the attack process)
6. After sunrise other players find the dead body. They have to guess the killer according to the clues provided by the judge. Finally, judgement with voting after the daytime.
7. If the killer kills everyone (except themselves of course), or the killers are all captured the game over.
3. We’ve seen card games meet a
lot of Callois’ criteria for games – Agon, Alea and even Mimesis – but what
would an Ilinx card game look like?
On the Ilinx card game, I thought of a card game
called Sushi Go! It simulates a Japanese buffet called Kaiten-sushi.
Kaiten-sushi is a sushi restaurant where the plates containing the sushi are
placed on a rotating conveyor belt that winds through the restaurant and moves
past every table and counter seat. Customers may place special orders, but most
just simply pick their selections from a steady stream of fresh sushi moving
along the conveyor belt. The final bill is based on the number and type of
plates of the consumed sushi.
In this game, players need to constantly
exchange their hand in the pool of resources to select the sushi in their favor
in order to get high scores. I think this is a good Ilinx expression. Specific
in this card game, it is a total of resources, turning selection until one
player achieves the goal and wins the game.
I think the Ilinx card game will look like a
plate spinning in front of all players, because everyone's hands are
transparent to a certain extent, there is more chance of direct conflict
between players and resources to snatch the food.
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