When you have
an idea, take a look at the existing market. What similar products are out
there? What is their value proposition? How would you do it differently or,
even more important, better?
There are some games similar to my game: Megaman, Grilsyndrome and Sonic, they all have different ways to play as well. They focus on interactivity for players giving them control , and immediate pleasure in the game.
I would incorporate some of these ideas into my game. E.g. a touching story,an excellent hit feel, and good rhythm.
I would remove any redundant parts so not to make the game feel tedious. Also I would introduce some intriguing and interesting play modes in the game.
I would incorporate some of these ideas into my game. E.g. a touching story,an excellent hit feel, and good rhythm.
I would remove any redundant parts so not to make the game feel tedious. Also I would introduce some intriguing and interesting play modes in the game.
Indie (1 - 10
developers)
6 months of
development
Being able to
create an element of your core loop
Optional Self
Imposed Limitations
2 or 3
mechanics
Artist
(standard) 1-3
Programmer
(standard) 1-2
Consultant
(standard) 1-2
Counselor
& Testing (standard) 1
Scriptwriter
(standard) 1
Leader artist
(standard) 1
——————————————————
(Focus on
steady with 6-10people)
Smooth
pipeline output, no bug
Plan2 Elite output:
Leader
artist + artist 1-3
Consultant +
testing + counselor 1-2
Programmer
1-2
————————————————
(Reduce
staff with 3-7people)
Plan3 Game experiences:
Programmer
3+
Leader
artist + consultant + testing + counselor 2-5
Artist 1-2
————————————————
(Focus on gaming
experience with 3-7people)
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