How would you make a modern theme park sim or
management game? Blue sky: an endless runner, or maybe a post-apocalyptic
strategy game?
Game Xuan-yuan Sword2 Game Street Fighter5 From game Pal5
This is an action game of a modern city with a
Chinese martial arts style. It could be a fantasy design combined with
Kung Fu. As in the Chinese Paladin series where you play a knight to live the
life and beat evil. Or like the series of Sengouku Musou to descript famous
stories from a certain Chinese period. In this Theme park, players can play any character. The most important
things are that the leading players can experience the world full of Chinese
style. For example, the backgrounds are drawn depicting Chinese ink painting.
Chinese classical music will be added to the game with atmospheric winds
effects along with some animal movement with realistic sound effects. The
sounds will increase or fade depending on distance and
perspective. When players arrived at a new scene the screen will lock and
a cryptic poem will give information about the games fables. The special
effects also using ink line paintings to keep the same style will give
players insight into the mysterious eastern world.
This work will
not use old stories of China because it will be set in a modern city. Assuming
that the Chinese Paladins have not all disappeared, I will try to see how their
skills can be integrated into a modern roll. I will give a modern
interpretation for them in this game with a `Paladin `based theme. I must give careful
thought about the aim, the style, and form.
Controversial theme parks: what can’t theme
parks do? Remembering traumas/can a park or a game be documentary? If so how?
Theme park is the platform for game expression. Because so many
games are created fresh innovations are needed to attract players. Some topics
are given more and more performance opportunities, while some of the other
themes should be restricted or
even banned.
Egregious description of the current political, or religious or
racial discrimination issues should be added to the blacklist. For example a
guilty theme game Grand Theft Auto 5 is not allowed to be publishing in some
countries. These controversial comments had been mentioned in BBC-NEWs and The
Huffington Post:
‘Two Australian retail chains have
removed video game Grand Theft Auto V from sale in its stores, following
complaints about the depiction of violence towards women. Target and Kmart
stores pulled the game after a petition launched by three female survivors of
violence gained more than 40,000 signatures. Target said the decision "was
in line with the majority view of customers"......"It's a game that
encourages players to murder women for entertainment. The incentive is to
commit sexual violence against women, then abuse or kill them to proceed or get
'health' points," the petition reads. "To see this violence that we
lived through turned into a form of entertainment is sickening and causes us
great pain and harm."......"This game may allow you to kill, hurt,
bash and shoot anyone not just females and this game should be on the shelves
all over the country. It's made for adults not children, we have the right to
buy games despite their content," said Brett Herbert, who launched the
petition. ’
‘Customer feedback: Jim Cooper, general
manager of corporate affairs at Target, said that the decision to withdraw the
game had not been taken lightly......"We've also had customer feedback in
support of us selling the game, and we respect their perspective on the issue.
"However, we feel the decision to stop selling GTA 5 is in line with the
majority view of our customers." Target Australia posted on its Facebook
page the news it was withdrawing the game and immediately received thousands of
comments, many of them criticising the decision.’
‘If Cambodia, India, or Nigeria
produced such a video game, there would be global outrage. It would serve as
unequivocal evidence of their misogynistic cultures in which women and girls
are systemically raped and murdered with impunity. We would critique the ways
in which their cultures and values are organized around the normalization of
gendered violence.’
Although there are a lot of games claiming they have a shocking
level visual effect, publishers also usually use these elements to promote.
Seriously, these works still need to be better. Some game designers are more
focused on the reality of human suffering to expand the game, but missing the
opportunity to create an amazing world as before.
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If certain types of game use a documentary form, I’m not sure if it
will be interesting enough for some players. Will some interactivity be lost
will it be less fun to play? Because history has been recorded, it can’t be
changed. I searched for some documentary games. In `the Steam` it looks like a
documentary / movie combination with little audience interaction.
I spent some time thinking, if I wanted to design the same type of
game, then how would I give this game some different meaning? Maybe as a
documentary it could be made more educational? If so, I think I can use the VR
technology to allow players to, let’s say experience a period in history.
In fact, this concept has been mentioned in a children animation
called 'Doraemon: Nobita and the birth of Japan'. This film talks about Nobita
(main character) with his friend go back to Japan's creation for an adventure
to learn about life 7000 years ago. This film was the highest grossing asian
film (achieving ¥4.12 billion) with 4.2 billion people watching in fact the
biggest in animation movie history.
According to the above data, we can understand why this popularity
is very desirable to the film industry. Although we may experience beyond
historical sense in this animation, I think the existence of the documentary is
to give people a truth about something which is not always known .Whatever is
done will be good if people get the truth and understand the history.
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