2016年11月12日星期六

【2016-10-05*】10 Maze Game



 
u  Level design:Multicursal; Players only have one way to get out in these mazes, but they need to find some keys in different ways.

u   Narrative:Unicursal; It have many mazes for moving the storyline.

 




u  Level design:Unicursal; there are some complicated one way mazes in The Legend of Heroes: Trails in the sky, you can find unnecessary items or find yourself in a dead end.

u   Narrative:Unicursal; It have many mazes for moving the storyline.

 


 

Kirby-the-amazing-mirror



u  Level design:Multicursal; Kirby & the Amazing Mirror are an interesting game. A usual type of its gameplay is finding a way to next stage. We have many different choices for the goal, all is the right way.

u   Narrative:Unicursal; It have many mazes for moving the storyline.

 


 

 

 




u  Level design:Multicursal; players only have one way to get out in these mazes, but they need to find some keys in different way.

u   Narrative:Unicursal; it is a game with good expression, the mazes are full of mystery and exploratory elements are an important part of it. We can clearly feel what the game want to tell us when Alice is walking in this.

 


 




u  Level design:Unicursal; the exhilarating and hit feeling you get are why `Devil May Cry `became famous. Mazes also services for fighting. So we don't need to think too much for finding a gate. There is only an easier way for players.

u   Narrative:Unicursal; It have many mazes for moving the storyline.

 


 

 

 




u  Level design:Unicursal; Final Fantasy is one of the most classic JRPG. Always there is one right way and many wrong ways, and no instruction for which is right in most cases.

u   Narrative:Unicursal; It have many mazes for moving the storyline.

 

 


 




u  Level design:Multicursal; There is only one goal for each stage of Portal 2, but we can find different ways to reach it. Although not a traditional maze it includes different elements.

u   Narrative:Multicursal; we can chose different level to play this game.

 


 

 

 




u  Level design:Multicursal; The Witness is different from other games. There is an open world in the game and players can go anyway to do anything they want. But in the big maze of this island, we need to play some small mazes first.

u   Narrative:Unicursal; player need to open ever small maze for open the main door.

 





u  Level design:Multicursal; has different goals to achieve in the maze, but in the end we find the story point only has one way.

u   Narrative:Unicursal; It have many mazes for moving the storyline.

 


 

 

 




u  Level design:Unicursal; has a quality visual; but not much choice for gameplay. Reality castle, garden and town gives players many ways to go, but most of them are the wrong way.

u   Narrative:Unicursal; It have many mazes for moving the storyline.

 


 

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